AI Insights · Timothy · January 2023
Top 5 Cooking Games on Android in the Netherlands - Q4 2022
Explore the performance of the top 5 cooking games on Android in the Netherlands during Q4 2022, highlighting trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 cooking games on Android in the Netherlands showcased interesting trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Eatventure from Lessmore UG saw a consistent increase in weekly revenue, starting from around $2.9K in late September and peaking at about $4.2K by the last week of December. Weekly downloads fluctuated, beginning at approximately 9.5K and declining to around 3.9K by the end of the quarter. Active users also showed a downward trend, starting at roughly 14.2K and ending at about 11.6K.
Lunch Box Ready by CrazyLabs LTD had no reported revenue during this period. The game’s weekly downloads started at nearly 3.8K in late September, dipped to around 1.9K in mid-November, and then rose to approximately 3.4K by the end of December. Active users followed a similar pattern, starting at about 7.3K and increasing to 8.5K by the end of the quarter.
Cooking Madness: A Chef's Game from ZenLife Games Ltd experienced a varied revenue trend, starting at about $2.4K and ending at approximately $3.1K. Weekly downloads saw a steady rise, starting at roughly 1.7K and peaking at around 3K by the last week of December. Active users showed a consistent increase, beginning at about 15.9K and reaching 20K by the end of the quarter.
Fork N Sausage by SayGames Ltd reported minimal revenue, with the highest being $10 in the week of December 19. Weekly downloads saw a steady increase, starting at around 935 and reaching approximately 2.7K by the end of December. Active users followed an upward trend, beginning at about 3K and peaking at around 6.3K by the end of the quarter.
Sandwich Runner from 株式会社ドワンゴ reported no revenue throughout the quarter. Weekly downloads started at around 1K and rose to approximately 2.6K by the end of December. Active users also showed growth, starting at roughly 14.5K and increasing to about 18.6K by the last week of December.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.